devnotes (640B)
1 Thurs, 21st of January, 2021 2 - Most of skeleton game logic written 3 - The "initBibleKG" function takes a double pointer at this time 4 not a big fan of this because it looks messy. May change later 5 TODO: implement drawing functions with SDL 6 7 Fri, 22nd of January, 2021 8 - The crosshair used in the game can probably drawn using SDL's 9 drawing functions so it's probably not necessary to use a 10 spritesheet or anything like that. I kept the Crosshair struct 11 in crosshair.h just in case but I'll be using Xhair (which is 12 just int[5]) for the foreseeable future. 13 TODO: Still need to implement the SDL drawing functions