biblekaruta

Bible Karuta Game written in C with SDL2 as graphics back-end
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devnotes (640B)


      1 Thurs, 21st of January, 2021
      2   - Most of skeleton game logic written
      3   - The "initBibleKG" function takes a double pointer at this time
      4     not a big fan of this because it looks messy. May change later
      5   TODO: implement drawing functions with SDL
      6 
      7 Fri, 22nd of January, 2021
      8   - The crosshair used in the game can probably drawn using SDL's
      9     drawing functions so it's probably not necessary to use a
     10     spritesheet or anything like that. I kept the Crosshair struct
     11     in crosshair.h just in case but I'll be using Xhair (which is
     12     just int[5]) for the foreseeable future.
     13   TODO: Still need to implement the SDL drawing functions

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